This GIMP (GNU) tutorial demonstrates how to create and save an Animated Water Drop by applying GIMP’s automatic Rippling Script. To work along, you are welcome to download the Start Image I am working with Here. Unzip the file and open the image onto GIMP’s workspace.
The Water Drop Start Image I am working with measures 538 x 384 Pixels.
Optimise And Save Animations In GIMP
Optimise And Save Images
Launch GIMP & Organise Its Workspace & Palettes
Open your choice of Start Image onto GIMP’s workspace - File then Open -
Ctrl then O.
Now, from the top menu, choose Filters then choose Animation and then choose Rippling. And from the subsequent Rippling dialogue box, enter the following settings, or experiment, and then click OK.
Clicking OK sets into motion GIMP’s automatic animating Script. This will convert your image into a multiple framed image, ready to animate.
Congratulations, you have successfully created your Layered Animation-frames - as illustrated below, and they are now ready to save/export as an animation.
3/ View And Save Your Animation
To view your animation. From the top menu, choose Filters then choose Animation and then choose Playback. And from the subsequent Animation Playback dialogue box, click the following Play (Start Playback) tab.
Your Layered Image will now animate.
4/ Tutorial Continued (Export/Save Images As A GIF: GIMP 2.8 - Click Here).
From the top menu, choose File and then choose Save As. And from the subsequent
Save Image dialogue box, navigate to a Destination Folder of your choice. Then save your Image as a GIF, and then click Save. As demonstrated by my screen capture below.
GIMP 2.8 Example
How to Save Images Tutorial Here.
From the subsequent Export File dialogue box, mark the following Save as Animation box, and then click Export.
GIMP 2.8 Example
And from the subsequent Save as Gif dialogue box, enter settings of your choice, (or accept the default settings), and then click Save.
For personalised animation speeds, experiment with different Millisecond (Delay between frames) values.
Congratulations, your Water Drop Animation is ready to utilise.
Animation Settings Explained
When this option is marked, the animation will play repeatedly until you stop it.
Delay Between Frames If Unspecified
You can set the delay, in milliseconds, between frames if it has not been set before. In this case, you can modify every delay in the Layer Dialogue.
Frame Disposal When Unspecified
If this has not been set before, you can set how frames will be superimposed. You can select one of the following three options:
I Don't Care
You can use this option if all your Layers are opaque. Layers will overwrite what is
Cumulative Layers (Combine)
Previous frames will not be deleted when a new one is displayed.
One Frame Per Layer (Replace)
Previous frames will be deleted before displaying a new frame.
Wendi E. M. Scarth. Top of Page.